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CITY OF THE DEAD

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A complex underground dungeon zone that is only accessible after death. Players start out with no gear and no followers.  Everything used to progress through the dungeon must be found inside the dungeon itself.

Mitra judges the souls of the dead.  Those who are found wanting are cast down into the City of the Dead where they must fight to escape.  If successful, Mitra will reward them for their effort and allow them to join the living once again for a chance to redeem themselves.

Exclusive weapons and decor items drop as rewards from enemies and chests.  Soul Essence and Ancient Medallions have a chance to drop from bosses throughout the dungeon.

Access the dungeon by reviving without a bed or bedroll to the starting room and then interact with the Mitra Shrine to submit your soul to judgement.

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City of the Dead
The Descent

THE DESCENT

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A sprawling cavern dungeon with unique vertical exploration.

Cannibals and demon summoners fill the massive cavern network below the Darfari camp above.  The dungeon becomes more challenging as you descend.

Many exclusive decor and gear items drop from bosses and chests including Siptah armor pieces.

Access the dungeon by finding the dark abyss of a cave on the edge of the Bonerattler Post camp and jump in... if you dare!

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Witch Queen Ruins

WITCH QUEEN RUINS

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An entry level jumping puzzle with a guaranteed T4 thrall reward.

Low difficulty Lemurian enemies and a moderate difficulty skippable boss make this dungeon ideal for players of any level.

Players who reach the top of the ruin are rewarded with one of 74 different possible T4 thralls (12 hour cooldown). Thralls range from low quality named fighters to rare and powerful purge fighters, as well as crafters of all types.

Gain access to The Pantheon by talking to the Acolyte NPC found near the top of the ruin.  Those with the Acolyte rank can enter for free, while others must pay a 5 pippi entry fee.

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The entrance to Witch Queen Ruins is inside the Ruins of Xun' Sha, down the first set of stairs.

Catacombs

CATACOMBS

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A simple and lore-filled, medium difficulty dungeon suitable for most players.

Relic Hunters have set up a camp inside a ruin where they fight with the creatures that dwell within.  Players must contend with both groups to proceed to the inner tomb.

Interesting lore connects Crom's Wrath/Savage Wilds with the Exiled Lands.

Exclusive wearable disguises, legendary armor, and "treasure" themed decor items drop from chests and bosses.

The entrance to the Catacombs can be found Southeast of the Tomb of the Queen, where the grasslands meet the bloodhills, at the end of a valley that extends into the bloodholls.

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Frozen Fortress

FROZEN FORTRESS

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A massive end-game dungeon that will challenge even the most well equipped adventurer.

The Frozen Fortress is huge fortified ice cave inhabited by the followers of Ymir and many Northern beasts.  Designed for max level players in end-game gear, even getting to the entrance of the fortress will require cold protection and competent fighting skills.

Exclusive weapons, helmets and decorations drop from this dungeon in addition to Soul Essence and Ancient Medallions.

All players can enter the dungeon, but unprepared players may find the dungeon impossible and gear retrieval difficult.

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Ymir's Frozen Fortress is in the cave formerly known as Frosthollow.

Garden Palace

GARDEN PALACE

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Infiltrate a luxurious palace owned by a criminal sydnicate.  Scale the walls, jump over balconies, looting as you go...ever higher until you reach the top of the palace in this jumping puzzle dungeon heavily inspired by the stories of Conan's years spent as a thief.

The Garden Palace is the home of The Syndicate guild and serves as both a public dungeon and quest hub.  Players can enter the dungeon at any time or wait to be sent through the dungeon as part of the Syndicate quest line.

The Garden Palace emphasizes high pippi/gold loot and exclusive decorations.  It is one of the most profitable pieces of content for players trying to farm gold, but presents unique challenges including advanced puzzles and more difficult jumping targets.  Noble Armor also drops exclusively from this dungeon.

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The Garden Palace is located in Murun Gates, the middle level of the city of Murun.

THE LOST VALLEY

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A huge adventure zone that fills two grids with over 150 NPCs and spawns including thralls, bosses, dialogue NPCs, merchants, baby pet spawns and an exclusive follower thrall.

A once hidden valley now ravaged by war with a Vanir settlement in need of rescue from hordes of Darfari cannibals.

Players can discover the valley through encountering the Nord recruiter in each major Nord settlement on the map, talking to any caravan or simply discovering the hidden access route to The Lost Valley.

After reaching the valley, seek out the Nordheimer village on the South end of the zone to begin the main quest that adds several hours of game-play and a chance to recruit the popular Beastmaster Teimos thrall.

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The Lost Valley

ISLAND OF NIGHT AND DAY

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A zone with a powerful tower at the center that allows players to control the time of day.

The island is full of powerful creatures that stand between the player and the center tower.  Aardwolves,  Aardwolf pups and Lloigor all roam the zone.

Players can access the island at any time by talking to the Solar Guardian NPC in the hub.  The time of day can be adjusted by interacting with two totems inside the tower.

Travel to the island is announced in globat chat and ads an element of PVP risk to each trip.

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Island of Night and Day

THE CHALLENGE OF THE GODS

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An end-game dungeon crawling quest for end-game players with an opportunity to extend character progression to an equivalent of level 126.

Each God in the Conan pantheon is represented by a unique challenge and location which increases in difficulty as the player progresses through the quest.

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The Challenge of the Gods

ETERNAL GLADIATOR'S ARENA

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A 20 round scripted and fully automated challenge with increasing difficulty and impressive rewards. 

The arena automatically saves a player's progress for 18 hours and features a "safe gear retrieval" function to easily recover items after a death.  Players can return immediately to the Arena after death through the Shrine of Second Chances.

This arena features only vanilla Funcom created enemies that have been cleverly paired together and scaled in size and difficulty to create unique and difficult challenges.

Each round rewards players with a chance of Ancient Medallions, Soul Essence, pippi gold and many exclusive mod items.

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Arena
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