
THE LOST VALLEY

The Lost Valley is the first attempt to bring narrative driven RPG questing to Crom's Wrath.
Players can begin the quest in three different immersive ways: Inquiring about the area with any Caravan NPC, talking with the Recruiter NPC in any major Nord camp, or by stumbling onto the secret passageway that leads to the valley.
After reaching the valley, seek out the Nordheimer village on the South end of the zone to begin a multi-part quest that adds several hours of game-play and rare loot rewards.
Players can explore the zone at any time, in any direction, but the quest is started by speaking to the Nords on the Southern end of the zone (opposite the Darfari)



CONAN THE THIEF

Throughout the many adventures of Conan, he frequently relies on his skills as an expert thief. Often living hand-to-mouth, Conan uses his skills as a thief in between his moments of great heroism and leadership.
Conan the Thief is an attempt to bring thievery into Crom's Wrath as core game mechanic.
Players will encounter locked structures, homes and estates scattered across the entire map that can be entered through lockpicking or sheer brute force and determination. The buildings are full of interactables, loot, and threats. Not only is every location different, but each visit to each location will be a new experience! Random spawns, random loot, random chances at success and failure with lockpicking skills, etc.


The feat to learn lockpick crafting is automatically unlocked for all players and can be crafted at a blacksmith station.
THE BOARS

The joinable faction that accompanies the Conan the Thief content.
The Boars are a motley band of brigands and thieves operating in Murun. The player does not need to join the Boars to participate in thievery. However, the Boars are the questing companion to the thievery mechanic.
Among other things, membership in the Boars will result in the player being able to get "leads" about where to find locations ripe to pilfer.
You can join the Boars by talking to various nefarious characters found skulking around Murun.
Note, they may not take you seriously until you've already broken into at least one residence.

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KNOWLEDGE KEEPERS

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The Knowledge Keepers are dedicated to a permanent quest to preserve and protect knowledge for the benefit of the world.
They specialize in written history, the study of supernatural relics, and engineering.
Players who join the Knowledge Keepers will explore new locations and face new challenges in the quest for knowledge.
Those who wish to learn T4 crafting recipes to make stronger structures will need to rise through the ranks of the Knowledge Keepers to gain this special engineering knowledge.
The guild hall is located in the top level of Murun, next to the waterfall.


THE SYNDICATE

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The Syndicate guild is an organization solely dedicated to the persuit of wealth, specializing in both normal trading and illicit activity.
Joining the Syndicate will present the player with a variety of ways to earn a great deal of gold... and spend even more. The main quest offers several hours of gameplay that takes the player to new previously undiscovered locations and presents choices with real options and consequences. Advance through the ranks of the organization to become a Syndicate Director and enjoy amazing perks.
Syndicate Directors are rewarded for completion of the quest line with their own instanced residence. LEARN MORE.
Directors can also hire Personal Caravans. The ultimate convenience and the ultimate status symbol on Crom's Wrath! LEARN MORE.
The Syndicate guild hall is located inside the Garden Palace dungeon.


HUNTER'S GUILD
COMING SOON
THE CHALLENGE OF THE GODS

An end-game quest given by the Acolyte of the Pantheon in the hub
Players can gain a permanent increase to their attributes from their first completion of the quest.
The quest involves nine unique challenges of increasing difficulty representing each of the gods in the Conan pantheon.
Power items, unique decorations and server currency drop as rewards.

